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DUNGEON MASTERS II: HUNTER’S GAME

DUNGEON MASTERS II: HUNTER’S GAME

Three months have passed since the collapse of the Kh’Borian Rift between Earth and Yillarnya. Pockets of our world dot the dungeon dimension. The humans swept between realities with them scavenge and hide. Thankfully, Trix Hunter and the survivors of DOME have a base in the Bloodwood, offering the displaced sanctuary until a way is found to get them home. But others are hunting the humans – orc slavers. Orc slavers apparently equipped by DragonCorp. Where are they taking the slaves? And why? What is the purpose of Site A and Site B? Is there a connection to the trio of strange lights in the sky? The search for answers finds Trix, Yuri, Shen and Elly facing forest horrors, plagues of zombies, and the mechanical sentinels of a city sealed for millennia. Yet something worse is coming. To save Yillarnya First Contact must be made with its military leaders. But the three factions have themselves been driven to the brink of war. An enemy thought dead has returned. The game goes on. The only rule: survive.

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